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Adelaide

Overall Rating : A

Adelaide uses her frost spells to deal tremendous damage and to control enemy units. She is ideally paired with powerful ranged or combat units, both of which benefit from magic that slows, or even stops, their foes, leaving them vulnerable.

Adelaide’s Bonuses on start:

Hero Intelligence +10 Hero Knowledge +8 Adelaide’s Specialty:

1 star – Friendly Units deal 30% more damage to enemy units.

2 star – The damage dealt by  increases by 30%.

3 star – Cost of water magic is reduced by 10% (still effective with no Heroes on battlefield).

4 star – The duration of freeze caused by  increases by 100%.

Adelaide’s Spells are:

Frost Ring (Ultimate, Water) – Deals 1815 (+Intelligence Bonus) water spell damage on enemy units within a very large range, and freezes to slowed down targets for 5 secs (scale with Spell level). Mana Cost: 45, CD time: 20 secs.

Frozen Arrow (Water) – Deals 1467 (+Intelligence Bonus) water spell damage to enemy units within a certain range, and slows them for 8 secs (scale with Spell level). Mana Cost: 20, CD time: 15 secs.

Ice Bolt (Water) – Deals 1493 (+Intelligence Bonus) water spell damage to enemy units within a certain range, and deals additional 747 (+Intelligence Bonus) water spell damage to slowed down targets (scale with Spell level). Mana Cost: 35, CD time: 20 secs.

Ice Wall (Water) – Summons 1 Ice Wall which freezes nearby enemy units for 8 secs (scale with Spell level). Mana Cost: 35, CD time: 32 secs.

Adelaide is the Hero who should be combined with offensive ranged units. Wood Elves, Marksman and Monks are the obvious choices but there are also other useful units for this Hero. Executing the right Spell combination is essential for Adelaide. Frozen Arrow -> Ice Bolt -> Frost Ring is the order that guaranties that your enemies will be frozen which giving enough time for your ranged units to finish them off. Adelaide is the Hero who needs your constant interaction so if you want to play battles on auto-combat it is better to avoid her.