Units - Castle

Castle
Pikeman

Rarity Level:  Rare 

Role:  Attack 

Skills:


 * Spear array (Trigger) - Pikemen deal (X) damage to hostile units, and "stuns" them for 3s.


 * Iron Armor (Passive) - Increases DEF by X, and gives X extra HP for Pikemen.
 * Dragon Slayer (Passive) - When facing a 1-man or 4-man unit, pikemen's critical hit is increased by X.
 * Inspiring (Passive) - Increased Pikemens's ATK by X%. The effect doubles if in "High Moral" state.

Awakening

Marksman Rarity Level:  Rare 

Role:  Ranged 

Skills:



Exploding Arrow (Trigger) - Marksman units deal X damage to their target.



Inspiring(Passive) - Increases Marksman's ATK by X%. The Effect doubles if in "High Moral".



Double Strike (Trigger) - Marksman has a X% chance to shoot 2 arrows when using a normal attack. The 2nd arrow deals X% damage on the target. When fighting against "Slow" targets, the trigger chance of  is increased to 100%.



Dragon Slayer (Passive) - When facing a 1-man or 4-man units, marksmen's critical hit is increased by X.

Griffin Rarity Level:  Super Rare 

Role:  Charge 

Skills:


 * Diving Counterattack (Trigger) - When Griffins are under attack, they have a chance of dealing X% damage to 3 units.(Normal attack also has a chance to trigger Dive).


 * Command Tower (Aura) - When Griffins are on the battlefield, all your flying units' ATK is increased by X%, and Attack speed increased by X%.
 * Glorious Charge (Passive) - When Griffin units are in "High Moral", they receive 30 extra movement speed and increased X% unit's damage and X Critical Hit value for 15s.
 * Archangel (Passive) - Griffin's HP is increased by X%. Grants 10% extra HP for Griffins for every 1 friendly flying unit on the battlefield.

Awakening

Swordsmen Rarity Level:  Super Rare 

Role:  Defense 

Skills:


 * Divine Protection (Trigger) - When Swordsmen are in battle, the 1st attack will grant you  unit's damage reduction increased by X% for 20.


 * Inspiring (Passive) - The Swordsmen unit's damage reduction is increased by X%. The effect doubles if in .
 * Double Strike (Trigger) - The Swordsmen has 17% chance to attack the target twice when using a normal attack. The 2nd attack causes X% damage to the target. When fighting against "Slow" targets, the trigger chance of  is increased to 100%.
 * Salvation (Trigger) - The Swordsmen's normal attack has a high chance of restoring HP equal to %X of Max HP..

Awakening

Monk Rarity Level:  Super Rare 

Role:  Caster 

Skills:


 * Spear array (Ultimate) - Pikemen deal (X) damage to hostile units, and "stuns" them for 3s.


 * Iron Armor - Increases DEF by X, and gives X extra HP for Pikemen.
 * Dragon Slayer - When facing a 1-man or 4-man unit, pikemen's critical hit is increased by X.
 * Inspiring - Increased Pikemens's ATK by X%. The effect doubles if in "High Moral" state.

Awakening

Cavalier Rarity Level:  Super Rare 

Role:  Charge 

Skills:


 * Spear array (Ultimate) - Pikemen deal (X) damage to hostile units, and "stuns" them for 3s.


 * Iron Armor - Increases DEF by X, and gives X extra HP for Pikemen.
 * Dragon Slayer - When facing a 1-man or 4-man unit, pikemen's critical hit is increased by X.
 * Inspiring - Increased Pikemens's ATK by X%. The effect doubles if in "High Moral" state.

Awakening

Angel Rarity Level:  SSR 

Role:  Attack 

Skills:


 * Spear array (Ultimate) - Pikemen deal (X) damage to hostile units, and "stuns" them for 3s.


 * Iron Armor - Increases DEF by X, and gives X extra HP for Pikemen.
 * Dragon Slayer - When facing a 1-man or 4-man unit, pikemen's critical hit is increased by X.
 * Inspiring - Increased Pikemens's ATK by X%. The effect doubles if in "High Moral" state.

Awakening