Factions

There are currently nine factions in Might and Magic: Era of Chaos, Castle, Conflux, Dungeon, Inferno, Necropolis, Rampart, Stronghold, Tower and Fortress. There is also a 10th faction, pirates (port) that is currently available on the Chinese servers but has yet to be released on Europe and North American servers.

Castle
Castle is a good alignment faction. Castle armies are primarily composed of human men-at-arms but you can find mighty Griffins and powerful Angels within their ranks as well!

.

Conflux


.

Dungeon


.

Inferno
Inferno is an evil alignment town with the demonic troops within its ranks. Demons and Devils can be found prowling about.

.

Necropolis


.

Rampart


.

Stronghold
The Stronghold faction is a made up of mighty clans of barbarian warriors, orcs, goblins, cyclopes and other beasts. Their emblem is the horned barbarian helmet. The ancestors of the Stronghold warriors fled enslavement to dwell in the harsh, rocky, desert lands of Krewlod. Krewlod is just north of Bracada of the Tower faction and west of Erathia of the Castle faction. Though they are a largely tribal and nomadic faction, they are ruled by the warrior king Kilgor from the capital city of Ulgak.

Currently, the Stronghold faction is made up of four heroes and seven units. The heroes include three F2P heroes and one paid faction leader. The units include two defense, two ranged, one caster, one attack and one charging unit. All units are easy to obtain except for the SSR Behemoth unit.

Stronghold is a faction with excellent intra-fraction synergy...

.

Tower


.

Port / Pirate
TBA